Since it’s the end of world (or something like that), we thought that it would probably be the best time to release some finished and not so finished features we’ve been developing for Nitronic Rush on the side of our normal jobs. For a quick overview, check out our latest video:
We now finally have a small patch that includes all of these features if you already have the last version installed, v.2012.06.19. You can download it or the latest installer here:
Before you start looking for these features, please make sure to read these descriptions:
The multiplayer mode unfortunately has no in-game menus, but instead it works in a way where 2 or more people playing on the same local area network (LAN) can automatically connect and see ghosts of each other’s cars. There is no collision between the cars, but you can see all of their movements and explosions.
By default there is a cooperative mode enabled which we had been testing as a potential mode for Distance, and it works in that being near another player keeps you cooled down, and being far away automatically heats both cars. If you stay too far away for too long both of you will eventually blow up (unless you do some tricks to stay cool). Racing together keeps both of you cool, so if you’re synchronized well you can make it through the whole level without heating up.
If you want to race against each other without the cooperative mode, you need to simply disable the heating and cooling feature in the config files (in
To create randomly generated levels, follow these instructions to enable the level editor, and use the menu on the right side of the screen to pick a random seed and generate a level. This was developed as a CS380 project at DigiPen by Shawn Pierce and Chris Barrett.
Andrew Nollan reworked several of our shaders and the graphics engine to best support NVIDIA 3D Vision. If you have a 3D monitor and NVIDIA glasses you can now play the highest quality 3D available for games today with Nitronic Rush!
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